## TomeNET configuration file for clients running on *NIX platforms:
## You should copy this file to your home directory. The client will read the
## settings in this file and update some of them after you quit.
##
## Lines that start with '#' will ignored. Please make sure that each line
## includes the expected number of parameters or your client may crash.

## Automatic login settings

## - Account name - can be left empty
#nick		Gandalf

## - Account password - can be left empty
#pass		mithrandir

## - Character name (this is only for the 'fullauto' feature further below)
#name		Gandalf

## - Meta server providing a list of game servers
##   leave commented out to use default (meta.tomenet.eu)
#meta		meta.tomenet.eu

## - Server and port you wish to connect to;
##   leave commented out to get a list of servers
#server		europe.tomenet.eu
#port		18348

## - Perform automatic login with nick, pass and also character name
#fullauto

# Use lighter 'dark blue' colour to increase readability on some screens
# Sets blue to #0033ff instead of #0000ff
lighterDarkBlue

# Full color remapping (except 0 aka black, which is immutable)
# 0 = black, 1 = white, 2 = gray, 3 = orange, 4 = red, 5 = green, 6 = blue
# 7 = umber, 8 = dark gray, 9 = light gray, 10 = violet, 11 = yellow
# 12 = light red, 13 = light green, 14 = light blue, 15 = light umber
#colormap_0		#000000
#colormap_1		#ffffff
#colormap_2		#9d9d9d
#colormap_3		#ff8d00
#colormap_4		#b70000
#colormap_5		#009d44
#colormap_6		#0000ff
#colormap_7		#8d6600
#colormap_8		#666666
#colormap_9		#cdcdcd
#colormap_10		#af00ff
#colormap_11		#ffff00
#colormap_12		#ff3030
#colormap_13		#00ff00
#colormap_14		#00ffff
#colormap_15		#c79d55



## Miscellaneous settings

## - Client fps (defaults to 100, best left disabled)
#fps		100

## - Your unix user name (best left disabled)
#realname	xxx

## - Your TomeNET path (best left disabled)
#path		xxx



## Graphics settings

## - Enable graphics in general (0 = off)
##   Note: Usage of graphic tiles is experimental.
graphics	0

## - Specify basename for loaded graphics file and possible custom graphics character redefinitions.
##   If "graphics" option is enabled, the tiles can be loaded from lib/xtra/graphics/{graphic_tiles}.bmp (Eg: lib/xtra/graphics/8x8.bmp).
##   The character redefinitions are loaded from lib/user/graphics-{os}.prf (the "{os}" is replaced by "x11", "win", "mac", ...)
##   or from a custom graphics redefinition file lib/user/graphics-{graphic_tiles}.prf, if the file exists.
##
##   Important: The value has to be in format "{int width}x{int height}[{string}]", because tile width and height is extracted from the string.
graphic_tiles 16x22sv



## Audio settings

## - Enable audio in general (0 = off, 1 = on)
sound			1

## - Pre-cache audio (defaults to on; recommended)
#cacheAudio		1

## - Mixer sample rate, default is 44100 (best left disabled)
##   It is highly recommended to not changed this to
##   avoid wrongly pitched audio on some systems.
#audioSampleRate	44100

## - Number of mixer channels, ie the number of sound effects
##   that can be played simultaneously. (4..32)
#audioChannels		32

## - Sample buffer size (larger = more lagging sound,
##   smaller = skipping on slow machines. 128..8192)
audioBuffer		1024

## - Subfolders within lib/xtra folder that contain audio packs
soundpackFolder		sound
musicpackFolder		music

## - Turn various things on(1) or off(0)
audioMaster		1
audioMusic		1
audioSound		1
audioWeather		1

## - Mixer values for various things (0..100)
audioVolumeMaster	70
audioVolumeMusic	70
audioVolumeSound	70
audioVolumeWeather	70



## Window settings
## - Set visibility, position (if supported), size and font of all windows.
##   Possible fonts (depending on your system) might be for example:
##   4x6, 5x7, 5x8, 6x9, 6x10, 6x12, 7x13, 7x14, 8x13, 9x15, 10x20, 12x24.

## 'TomeNET' main window
Mainwindow_X			0
Mainwindow_Y			0
Mainwindow_Columns		80
Mainwindow_Lines		24
Mainwindow_Font			8x13

## 'Msg/Chat' mirrow window
Mirrorwindow_Title		Msg/Chat
Mirrorwindow_Visible		1
Mirrorwindow_X			0
Mirrorwindow_Y			0
Mirrorwindow_Columns		80
Mirrorwindow_Lines		24
Mirrorwindow_Font		6x10

## 'Inventory' recall window
Recallwindow_Title		Inventory
Recallwindow_Visible		1
Recallwindow_X			0
Recallwindow_Y			0
Recallwindow_Columns		80
Recallwindow_Lines		24
Recallwindow_Font		6x10

## 'Character' choice window
Choicewindow_Title		Character
Choicewindow_Visible		1
Choicewindow_X			0
Choicewindow_Y			0
Choicewindow_Columns		80
Choicewindow_Lines		24
Choicewindow_Font		5x8

## 'Chat' term-4
Term-4window_Title		Chat
Term-4window_Visible		1
Term-4window_X			0
Term-4window_Y			0
Term-4window_Columns		80
Term-4window_Lines		24
Term-4window_Font		6x10

## 'Equipment' term-5
Term-5window_Title		Equipment
Term-5window_Visible		1
Term-5window_X			0
Term-5window_Y			0
Term-5window_Columns		80
Term-5window_Lines		14
Term-5window_Font		5x8

## unnamed, term-6
Term-6window_Title		Term-6
Term-6window_Visible		0
Term-6window_X			0
Term-6window_Y			0
Term-6window_Columns		80
Term-6window_Lines		24
Term-6window_Font		5x8

## unnamed, term-7
Term-7window_Title		Term-7
Term-7window_Visible		0
Term-7window_X			0
Term-7window_Y			0
Term-7window_Columns		80
Term-7window_Lines		24
Term-7window_Font		5x8

## unnamed, term-8
Term-8window_Title		Term-8
Term-8window_Visible		0
Term-8window_X			0
Term-8window_Y			0
Term-8window_Columns		80
Term-8window_Lines		24
Term-8window_Font		5x8

## unnamed, term-9
Term-9window_Title		Term-9
Term-9window_Visible		0
Term-9window_X			0
Term-9window_Y			0
Term-9window_Columns		80
Term-9window_Lines		24
Term-9window_Font		5x8
