osg::Camera Class Reference

Inheritance diagram for osg::Camera:

osg::Transform osg::CullSettings osg::Group osg::Node osg::Object osg::Referenced

List of all members.

Public Types

enum  TransformOrder { PRE_MULTIPLY, POST_MULTIPLY }
enum  ProjectionResizePolicy { FIXED, HORIZONTAL, VERTICAL }
enum  RenderOrder { PRE_RENDER, NESTED_RENDER, POST_RENDER }
enum  RenderTargetImplementation {
  FRAME_BUFFER_OBJECT, PIXEL_BUFFER_RTT, PIXEL_BUFFER, FRAME_BUFFER,
  SEPERATE_WINDOW
}
enum  BufferComponent {
  DEPTH_BUFFER, STENCIL_BUFFER, COLOR_BUFFER, COLOR_BUFFER0,
  COLOR_BUFFER1 = COLOR_BUFFER0+1, COLOR_BUFFER2 = COLOR_BUFFER0+2, COLOR_BUFFER3 = COLOR_BUFFER0+3, COLOR_BUFFER4 = COLOR_BUFFER0+4,
  COLOR_BUFFER5 = COLOR_BUFFER0+5, COLOR_BUFFER6 = COLOR_BUFFER0+6, COLOR_BUFFER7 = COLOR_BUFFER0+7, COLOR_BUFFER8 = COLOR_BUFFER0+8,
  COLOR_BUFFER9 = COLOR_BUFFER0+9, COLOR_BUFFER10 = COLOR_BUFFER0+10, COLOR_BUFFER11 = COLOR_BUFFER0+11, COLOR_BUFFER12 = COLOR_BUFFER0+12,
  COLOR_BUFFER13 = COLOR_BUFFER0+13, COLOR_BUFFER14 = COLOR_BUFFER0+14, COLOR_BUFFER15 = COLOR_BUFFER0+15
}
typedef std::map
< BufferComponent, Attachment
BufferAttachmentMap

Public Member Functions

 Camera ()
 Camera (const Camera &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_Node (osg, Camera)
void setView (View *view)
ViewgetView ()
const ViewgetView () const
void setStats (osg::Stats *stats)
osg::StatsgetStats ()
const osg::StatsgetStats () const
void setAllowEventFocus (bool focus)
bool getAllowEventFocus () const
void setDisplaySettings (osg::DisplaySettings *ds)
osg::DisplaySettingsgetDisplaySettings ()
const osg::DisplaySettingsgetDisplaySettings () const
void setClearMask (GLbitfield mask)
GLbitfield getClearMask () const
void setClearColor (const osg::Vec4 &color)
const osg::Vec4getClearColor () const
void setClearAccum (const osg::Vec4 &color)
const osg::Vec4getClearAccum () const
void setClearDepth (double depth)
double getClearDepth () const
void setClearStencil (int stencil)
int getClearStencil () const
void setColorMask (osg::ColorMask *colorMask)
void setColorMask (bool red, bool green, bool blue, bool alpha)
const ColorMaskgetColorMask () const
ColorMaskgetColorMask ()
void setViewport (osg::Viewport *viewport)
void setViewport (int x, int y, int width, int height)
const ViewportgetViewport () const
ViewportgetViewport ()
void setTransformOrder (TransformOrder order)
TransformOrder getTransformOrder () const
void setProjectionResizePolicy (ProjectionResizePolicy policy)
ProjectionResizePolicy getProjectionResizePolicy () const
void setProjectionMatrix (const osg::Matrixf &matrix)
void setProjectionMatrix (const osg::Matrixd &matrix)
void setProjectionMatrixAsOrtho (double left, double right, double bottom, double top, double zNear, double zFar)
void setProjectionMatrixAsOrtho2D (double left, double right, double bottom, double top)
void setProjectionMatrixAsFrustum (double left, double right, double bottom, double top, double zNear, double zFar)
void setProjectionMatrixAsPerspective (double fovy, double aspectRatio, double zNear, double zFar)
osg::MatrixdgetProjectionMatrix ()
const osg::MatrixdgetProjectionMatrix () const
bool getProjectionMatrixAsOrtho (double &left, double &right, double &bottom, double &top, double &zNear, double &zFar)
bool getProjectionMatrixAsFrustum (double &left, double &right, double &bottom, double &top, double &zNear, double &zFar)
bool getProjectionMatrixAsPerspective (double &fovy, double &aspectRatio, double &zNear, double &zFar)
void setViewMatrix (const osg::Matrixf &matrix)
void setViewMatrix (const osg::Matrixd &matrix)
osg::MatrixdgetViewMatrix ()
const osg::MatrixdgetViewMatrix () const
void setViewMatrixAsLookAt (const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up)
void getViewMatrixAsLookAt (osg::Vec3d &eye, osg::Vec3d &center, osg::Vec3d &up, double lookDistance=1.0)
void getViewMatrixAsLookAt (osg::Vec3f &eye, osg::Vec3f &center, osg::Vec3f &up, float lookDistance=1.0f)
Matrixd getInverseViewMatrix () const
void setRenderOrder (RenderOrder order, int orderNum=0)
RenderOrder getRenderOrder () const
int getRenderOrderNum () const
bool isRenderToTextureCamera () const
void setRenderTargetImplementation (RenderTargetImplementation impl)
void setRenderTargetImplementation (RenderTargetImplementation impl, RenderTargetImplementation fallback)
RenderTargetImplementation getRenderTargetImplementation () const
RenderTargetImplementation getRenderTargetFallback () const
void setDrawBuffer (GLenum buffer)
GLenum getDrawBuffer () const
void setReadBuffer (GLenum buffer)
GLenum getReadBuffer () const
void attach (BufferComponent buffer, GLenum internalFormat)
void attach (BufferComponent buffer, osg::Texture *texture, unsigned int level=0, unsigned int face=0, bool mipMapGeneration=false)
void attach (BufferComponent buffer, osg::Image *image)
void detach (BufferComponent buffer)
BufferAttachmentMapgetBufferAttachmentMap ()
const BufferAttachmentMapgetBufferAttachmentMap () const
void createCameraThread ()
void setCameraThread (OperationThread *gt)
OperationThreadgetCameraThread ()
const OperationThreadgetCameraThread () const
void setGraphicsContext (GraphicsContext *context)
GraphicsContextgetGraphicsContext ()
const GraphicsContextgetGraphicsContext () const
void setRenderer (osg::GraphicsOperation *rc)
osg::GraphicsOperationgetRenderer ()
const osg::GraphicsOperationgetRenderer () const
void setRenderingCache (osg::Object *rc)
osg::ObjectgetRenderingCache ()
const osg::ObjectgetRenderingCache () const
void setIntialDrawCallback (DrawCallback *cb)
DrawCallbackgetInitialDrawCallback ()
const DrawCallbackgetInitialDrawCallback () const
void setPreDrawCallback (DrawCallback *cb)
DrawCallbackgetPreDrawCallback ()
const DrawCallbackgetPreDrawCallback () const
void setPostDrawCallback (DrawCallback *cb)
DrawCallbackgetPostDrawCallback ()
const DrawCallbackgetPostDrawCallback () const
void setFinalDrawCallback (DrawCallback *cb)
DrawCallbackgetFinalDrawCallback ()
const DrawCallbackgetFinalDrawCallback () const
OpenThreads::MutexgetDataChangeMutex () const
virtual void resizeGLObjectBuffers (unsigned int maxSize)
virtual void releaseGLObjects (osg::State *=0) const
virtual bool computeLocalToWorldMatrix (Matrix &matrix, NodeVisitor *) const
virtual bool computeWorldToLocalMatrix (Matrix &matrix, NodeVisitor *) const

Protected Member Functions

virtual ~Camera ()

Protected Attributes

OpenThreads::Mutex _dataChangeMutex
View_view
osg::ref_ptr< osg::Stats_stats
bool _allowEventFocus
osg::ref_ptr
< osg::DisplaySettings
_displaySettings
GLbitfield _clearMask
osg::Vec4 _clearColor
osg::Vec4 _clearAccum
double _clearDepth
int _clearStencil
ref_ptr< ColorMask_colorMask
ref_ptr< Viewport_viewport
TransformOrder _transformOrder
ProjectionResizePolicy _projectionResizePolicy
Matrixd _projectionMatrix
Matrixd _viewMatrix
RenderOrder _renderOrder
int _renderOrderNum
GLenum _drawBuffer
GLenum _readBuffer
RenderTargetImplementation _renderTargetImplementation
RenderTargetImplementation _renderTargetFallback
BufferAttachmentMap _bufferAttachmentMap
ref_ptr< OperationThread_cameraThread
ref_ptr< GraphicsContext_graphicsContext
ref_ptr< GraphicsOperation_renderer
ref_ptr< Object_renderingCache
ref_ptr< DrawCallback_initialDrawCallback
ref_ptr< DrawCallback_preDrawCallback
ref_ptr< DrawCallback_postDrawCallback
ref_ptr< DrawCallback_finalDrawCallback

Classes

struct  Attachment
struct  DrawCallback


Detailed Description

Camera - is a subclass of Transform which represents encapsulates the settings of a Camera.

Member Typedef Documentation


Member Enumeration Documentation

Enumerator:
PRE_MULTIPLY 
POST_MULTIPLY 

Enumerator:
FIXED 
HORIZONTAL  Keep the projection matrix fixed, despite window resizes.
VERTICAL  Adjust the HORIZOTNAL field of view on window resizes. Adjust the VERTICAL field of view on window resizes.

Enumerator:
PRE_RENDER 
NESTED_RENDER 
POST_RENDER 

Enumerator:
FRAME_BUFFER_OBJECT 
PIXEL_BUFFER_RTT 
PIXEL_BUFFER 
FRAME_BUFFER 
SEPERATE_WINDOW 

Enumerator:
DEPTH_BUFFER 
STENCIL_BUFFER 
COLOR_BUFFER 
COLOR_BUFFER0 
COLOR_BUFFER1 
COLOR_BUFFER2 
COLOR_BUFFER3 
COLOR_BUFFER4 
COLOR_BUFFER5 
COLOR_BUFFER6 
COLOR_BUFFER7 
COLOR_BUFFER8 
COLOR_BUFFER9 
COLOR_BUFFER10 
COLOR_BUFFER11 
COLOR_BUFFER12 
COLOR_BUFFER13 
COLOR_BUFFER14 
COLOR_BUFFER15 


Constructor & Destructor Documentation

osg::Camera::Camera (  ) 

osg::Camera::Camera ( const Camera ,
const CopyOp copyop = CopyOp::SHALLOW_COPY 
)

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Camera::~Camera (  )  [protected, virtual]


Member Function Documentation

osg::Camera::META_Node ( osg  ,
Camera   
)

void osg::Camera::setView ( View view  )  [inline]

Set the View that this Camera is part of.

View* osg::Camera::getView (  )  [inline]

Get the View that this Camera is part of.

const View* osg::Camera::getView (  )  const [inline]

Get the const View that this Camera is part of.

void osg::Camera::setStats ( osg::Stats stats  )  [inline]

Set the Stats object used for collect various frame related timing and scene graph stats.

osg::Stats* osg::Camera::getStats (  )  [inline]

Get the Stats object.

const osg::Stats* osg::Camera::getStats (  )  const [inline]

Get the const Stats object.

void osg::Camera::setAllowEventFocus ( bool  focus  )  [inline]

Set whether this camera allows events to be generated by the associated graphics window to be associated with this camera.

bool osg::Camera::getAllowEventFocus (  )  const [inline]

Get whether this camera allows events to be generated by the associated graphics window to be associated with this camera.

void osg::Camera::setDisplaySettings ( osg::DisplaySettings ds  )  [inline]

Set the DsplaySettings object associated with this view.

osg::DisplaySettings* osg::Camera::getDisplaySettings (  )  [inline]

Set the DsplaySettings object associated with this view.

const osg::DisplaySettings* osg::Camera::getDisplaySettings (  )  const [inline]

Set the DsplaySettings object associated with this view.

void osg::Camera::setClearMask ( GLbitfield  mask  )  [inline]

Set the clear mask used in glClear(..). Defaults to GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT.

GLbitfield osg::Camera::getClearMask (  )  const [inline]

Get the clear mask.

void osg::Camera::setClearColor ( const osg::Vec4 color  )  [inline]

Set the clear color used in glClearColor(..). glClearColor is only called if mask & GL_COLOR_BUFFER_BIT is true

const osg::Vec4& osg::Camera::getClearColor (  )  const [inline]

Get the clear color.

void osg::Camera::setClearAccum ( const osg::Vec4 color  )  [inline]

Set the clear accum used in glClearAccum(..). glClearAcumm is only called if mask & GL_ACCUM_BUFFER_BIT is true.

const osg::Vec4& osg::Camera::getClearAccum (  )  const [inline]

Get the clear accum value.

void osg::Camera::setClearDepth ( double  depth  )  [inline]

Set the clear depth used in glClearDepth(..). Defaults to 1.0 glClearDepth is only called if mask & GL_DEPTH_BUFFER_BIT is true.

double osg::Camera::getClearDepth (  )  const [inline]

Get the clear depth value.

void osg::Camera::setClearStencil ( int  stencil  )  [inline]

Set the clear stencil value used in glClearStencil(). Defaults to 0; glClearStencil is only called if mask & GL_STENCIL_BUFFER_BIT is true

int osg::Camera::getClearStencil (  )  const [inline]

Get the clear stencil value.

void osg::Camera::setColorMask ( osg::ColorMask colorMask  ) 

Set the color mask of the camera to use specified osg::ColorMask.

void osg::Camera::setColorMask ( bool  red,
bool  green,
bool  blue,
bool  alpha 
)

Set the color mask of the camera to specified values.

const ColorMask* osg::Camera::getColorMask (  )  const [inline]

Get the const ColorMask.

ColorMask* osg::Camera::getColorMask (  )  [inline]

Get the ColorMask.

void osg::Camera::setViewport ( osg::Viewport viewport  ) 

Set the viewport of the camera to use specified osg::Viewport.

void osg::Camera::setViewport ( int  x,
int  y,
int  width,
int  height 
)

Set the viewport of the camera to specified dimensions.

const Viewport* osg::Camera::getViewport (  )  const [inline]

Get the const viewport.

Referenced by osgManipulator::PointerInfo::setCamera().

Viewport* osg::Camera::getViewport (  )  [inline]

Get the viewport.

void osg::Camera::setTransformOrder ( TransformOrder  order  )  [inline]

Set the transformation order for world-to-local and local-to-world transformation.

TransformOrder osg::Camera::getTransformOrder (  )  const [inline]

Get the transformation order.

void osg::Camera::setProjectionResizePolicy ( ProjectionResizePolicy  policy  )  [inline]

Set the policy used to determine if and how the projection matrix should be adjusted on window resizes.

ProjectionResizePolicy osg::Camera::getProjectionResizePolicy (  )  const [inline]

Get the policy used to determine if and how the projection matrix should be adjusted on window resizes.

void osg::Camera::setProjectionMatrix ( const osg::Matrixf matrix  )  [inline]

Set the projection matrix. Can be thought of as setting the lens of a camera.

void osg::Camera::setProjectionMatrix ( const osg::Matrixd matrix  )  [inline]

Set the projection matrix. Can be thought of as setting the lens of a camera.

void osg::Camera::setProjectionMatrixAsOrtho ( double  left,
double  right,
double  bottom,
double  top,
double  zNear,
double  zFar 
)

Set to an orthographic projection. See OpenGL glOrtho for documentation further details.

void osg::Camera::setProjectionMatrixAsOrtho2D ( double  left,
double  right,
double  bottom,
double  top 
)

Set to a 2D orthographic projection. See OpenGL glOrtho2D documentation for further details.

void osg::Camera::setProjectionMatrixAsFrustum ( double  left,
double  right,
double  bottom,
double  top,
double  zNear,
double  zFar 
)

Set to a perspective projection. See OpenGL glFrustum documentation for further details.

void osg::Camera::setProjectionMatrixAsPerspective ( double  fovy,
double  aspectRatio,
double  zNear,
double  zFar 
)

Create a symmetrical perspective projection, See OpenGL gluPerspective documentation for further details. Aspect ratio is defined as width/height.

osg::Matrixd& osg::Camera::getProjectionMatrix (  )  [inline]

Get the projection matrix.

Referenced by osgManipulator::PointerInfo::setCamera().

const osg::Matrixd& osg::Camera::getProjectionMatrix (  )  const [inline]

Get the const projection matrix.

bool osg::Camera::getProjectionMatrixAsOrtho ( double &  left,
double &  right,
double &  bottom,
double &  top,
double &  zNear,
double &  zFar 
)

Get the orthographic settings of the orthographic projection matrix. Returns false if matrix is not an orthographic matrix, where parameter values are undefined.

bool osg::Camera::getProjectionMatrixAsFrustum ( double &  left,
double &  right,
double &  bottom,
double &  top,
double &  zNear,
double &  zFar 
)

Get the frustum setting of a perspective projection matrix. Returns false if matrix is not a perspective matrix, where parameter values are undefined.

bool osg::Camera::getProjectionMatrixAsPerspective ( double &  fovy,
double &  aspectRatio,
double &  zNear,
double &  zFar 
)

Get the frustum setting of a symmetric perspective projection matrix. Returns false if matrix is not a perspective matrix, where parameter values are undefined. Note, if matrix is not a symmetric perspective matrix then the shear will be lost. Asymmetric matrices occur when stereo, power walls, caves and reality center display are used. In these configurations one should use the 'getProjectionMatrixAsFrustum' method instead.

void osg::Camera::setViewMatrix ( const osg::Matrixf matrix  )  [inline]

Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates.

void osg::Camera::setViewMatrix ( const osg::Matrixd matrix  )  [inline]

Set the view matrix. Can be thought of as setting the position of the world relative to the camera in camera coordinates.

osg::Matrixd& osg::Camera::getViewMatrix (  )  [inline]

Get the view matrix.

Referenced by osgManipulator::PointerInfo::setCamera().

const osg::Matrixd& osg::Camera::getViewMatrix (  )  const [inline]

Get the const view matrix.

void osg::Camera::setViewMatrixAsLookAt ( const osg::Vec3d eye,
const osg::Vec3d center,
const osg::Vec3d up 
)

Set to the position and orientation of view matrix, using the same convention as gluLookAt.

void osg::Camera::getViewMatrixAsLookAt ( osg::Vec3d eye,
osg::Vec3d center,
osg::Vec3d up,
double  lookDistance = 1.0 
)

Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt.

void osg::Camera::getViewMatrixAsLookAt ( osg::Vec3f eye,
osg::Vec3f center,
osg::Vec3f up,
float  lookDistance = 1.0f 
)

Get to the position and orientation of a modelview matrix, using the same convention as gluLookAt.

Matrixd osg::Camera::getInverseViewMatrix (  )  const

Get the inverse view matrix.

void osg::Camera::setRenderOrder ( RenderOrder  order,
int  orderNum = 0 
) [inline]

Set the rendering order of this camera's subgraph relative to any camera that this subgraph is nested within. For rendering to a texture, one typically uses PRE_RENDER. For Head Up Displays, one would typically use POST_RENDER.

RenderOrder osg::Camera::getRenderOrder (  )  const [inline]

Get the rendering order of this camera's subgraph relative to any camera that this subgraph is nested within.

int osg::Camera::getRenderOrderNum (  )  const [inline]

Get the rendering order number of this camera relative to any sibling cameras in this subgraph.

bool osg::Camera::isRenderToTextureCamera (  )  const

Return true if this Camera is set up as a render to texture camera, i.e. it has textures assigned to it.

void osg::Camera::setRenderTargetImplementation ( RenderTargetImplementation  impl  ) 

Set the render target.

void osg::Camera::setRenderTargetImplementation ( RenderTargetImplementation  impl,
RenderTargetImplementation  fallback 
)

Set the render target and fall-back that's used if the former isn't available.

RenderTargetImplementation osg::Camera::getRenderTargetImplementation (  )  const [inline]

Get the render target.

RenderTargetImplementation osg::Camera::getRenderTargetFallback (  )  const [inline]

Get the render target fallback.

void osg::Camera::setDrawBuffer ( GLenum  buffer  )  [inline]

Set the draw buffer used at the start of each frame draw. Note, a buffer value of GL_NONE is used to sepecify that the rendering back-end should choose the most appropriate buffer.

GLenum osg::Camera::getDrawBuffer (  )  const [inline]

Get the draw buffer used at the start of each frame draw.

void osg::Camera::setReadBuffer ( GLenum  buffer  )  [inline]

Set the read buffer for any required copy operations to use. Note, a buffer value of GL_NONE is used to sepecify that the rendering back-end should choose the most appropriate buffer.

GLenum osg::Camera::getReadBuffer (  )  const [inline]

Get the read buffer for any required copy operations to use.

void osg::Camera::attach ( BufferComponent  buffer,
GLenum  internalFormat 
)

void osg::Camera::attach ( BufferComponent  buffer,
osg::Texture texture,
unsigned int  level = 0,
unsigned int  face = 0,
bool  mipMapGeneration = false 
)

void osg::Camera::attach ( BufferComponent  buffer,
osg::Image image 
)

void osg::Camera::detach ( BufferComponent  buffer  ) 

BufferAttachmentMap& osg::Camera::getBufferAttachmentMap (  )  [inline]

Get the BufferAttachmentMap, used to configure frame buffer objects, pbuffers and texture reads.

const BufferAttachmentMap& osg::Camera::getBufferAttachmentMap (  )  const [inline]

Get the const BufferAttachmentMap, used to configure frame buffer objects, pbuffers and texture reads.

void osg::Camera::createCameraThread (  ) 

Create a operation thread for this camera.

void osg::Camera::setCameraThread ( OperationThread gt  ) 

Assign a operation thread to the camera.

OperationThread* osg::Camera::getCameraThread (  )  [inline]

Get the operation thread assigned to this camera.

const OperationThread* osg::Camera::getCameraThread (  )  const [inline]

Get the const operation thread assigned to this camera.

void osg::Camera::setGraphicsContext ( GraphicsContext context  ) 

Set the GraphicsContext that provides the mechansim for managing the OpenGL graphics context associated with this camera.

GraphicsContext* osg::Camera::getGraphicsContext (  )  [inline]

Get the GraphicsContext.

const GraphicsContext* osg::Camera::getGraphicsContext (  )  const [inline]

Get the const GraphicsContext.

void osg::Camera::setRenderer ( osg::GraphicsOperation rc  )  [inline]

Set the Rendering object that is used to implement rendering of the subgraph.

osg::GraphicsOperation* osg::Camera::getRenderer (  )  [inline]

Get the Rendering object that is used to implement rendering of the subgraph.

const osg::GraphicsOperation* osg::Camera::getRenderer (  )  const [inline]

Get the const Rendering object that is used to implement rendering of the subgraph.

void osg::Camera::setRenderingCache ( osg::Object rc  )  [inline]

Set the Rendering cache that is used for cached objects associated with rendering of subgraphs.

osg::Object* osg::Camera::getRenderingCache (  )  [inline]

Get the Rendering cache that is used for cached objects associated with rendering of subgraphs.

const osg::Object* osg::Camera::getRenderingCache (  )  const [inline]

Get the const Rendering cache that is used for cached objects associated with rendering of subgraphs.

void osg::Camera::setIntialDrawCallback ( DrawCallback cb  )  [inline]

Set the initial draw callback for custom operations to be done before the drawing of the camera's subgraph and pre render stages.

DrawCallback* osg::Camera::getInitialDrawCallback (  )  [inline]

Get the initial draw callback.

const DrawCallback* osg::Camera::getInitialDrawCallback (  )  const [inline]

Get the const initial draw callback.

void osg::Camera::setPreDrawCallback ( DrawCallback cb  )  [inline]

Set the pre draw callback for custom operations to be done before the drawing of the camera's subgraph but after any pre render stages have been completed.

DrawCallback* osg::Camera::getPreDrawCallback (  )  [inline]

Get the pre draw callback.

const DrawCallback* osg::Camera::getPreDrawCallback (  )  const [inline]

Get the const pre draw callback.

void osg::Camera::setPostDrawCallback ( DrawCallback cb  )  [inline]

Set the post draw callback for custom operations to be done after the drawing of the camera's subgraph but before the any post render stages have been completed.

DrawCallback* osg::Camera::getPostDrawCallback (  )  [inline]

Get the post draw callback.

const DrawCallback* osg::Camera::getPostDrawCallback (  )  const [inline]

Get the const post draw callback.

void osg::Camera::setFinalDrawCallback ( DrawCallback cb  )  [inline]

Set the final draw callback for custom operations to be done after the drawing of the camera's subgraph and all of the post render stages has been completed.

DrawCallback* osg::Camera::getFinalDrawCallback (  )  [inline]

Get the final draw callback.

const DrawCallback* osg::Camera::getFinalDrawCallback (  )  const [inline]

Get the const final draw callback.

OpenThreads::Mutex* osg::Camera::getDataChangeMutex (  )  const [inline]

virtual void osg::Camera::resizeGLObjectBuffers ( unsigned int  maxSize  )  [virtual]

Resize any per context GLObject buffers to specified size.

Reimplemented from osg::Group.

virtual void osg::Camera::releaseGLObjects ( osg::State = 0  )  const [virtual]

If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objexts for all graphics contexts.

Reimplemented from osg::Group.

virtual bool osg::Camera::computeLocalToWorldMatrix ( Matrix matrix,
NodeVisitor  
) const [virtual]

Transform method that must be defined to provide generic interface for scene graph traversals.

Reimplemented from osg::Transform.

virtual bool osg::Camera::computeWorldToLocalMatrix ( Matrix matrix,
NodeVisitor  
) const [virtual]

Transform method that must be defined to provide generic interface for scene graph traversals.

Reimplemented from osg::Transform.


Member Data Documentation

View* osg::Camera::_view [protected]

GLbitfield osg::Camera::_clearMask [protected]

double osg::Camera::_clearDepth [protected]

int osg::Camera::_clearStencil [protected]

GLenum osg::Camera::_drawBuffer [protected]

GLenum osg::Camera::_readBuffer [protected]


The documentation for this class was generated from the following file:

Generated on Wed Jul 30 23:59:01 2008 for openscenegraph by  doxygen 1.5.6