3#ifndef PROGRESS_EFFECT5X3D_H
4#define PROGRESS_EFFECT5X3D_H
45 return Progress16(std::max(std::min(rank, 15), 0));
55 return Progress16(std::max(std::min(rank, 15), 0));
Square kingSquare() const
ProgressN< 16 > Progress16
Effect5x3d(const NumEffectState &state)
const Progress16 progress16() const
static int makeProgress(Player defense, const NumEffectState &state)
static int makeProgress(Player defense, const NumEffectState &state, Square king)
王の位置を指定したprogressの計算.
static const Progress16 progress16each(int progress)
0-15 の値を返す.
CArray< int, 2 > progresses
static const Progress16 progress16(int progress)
0-15 の値を返す
int progress(Player p) const
static int makeProgress(const NumEffectState &state)
const Progress16 progress16(Player p) const
void update(const NumEffectState &new_state, Move last_move)