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Point Cloud Library (PCL) 1.15.1
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This class is an implementation of bounding volume hierarchies. More...
#include <pcl/recognition/ransac_based/bvh.h>
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| class | BoundedObject |
| class | Node |
Public Member Functions | |
| BVH () | |
| virtual | ~BVH () |
| void | build (std::vector< BoundedObject * > &objects) |
| Creates the tree. | |
| void | clear () |
| Frees the memory allocated by this object. | |
| const std::vector< BoundedObject * > * | getInputObjects () const |
| bool | intersect (const float box[6], std::list< BoundedObject * > &intersected_objects) const |
| Pushes back in 'intersected_objects' the bounded objects intersected by the input 'box' and returns true. | |
Protected Attributes | |
| Node * | root_ |
| std::vector< BoundedObject * > * | sorted_objects_ |
This class is an implementation of bounding volume hierarchies.
Use the build method to construct the data structure. To use the class, construct an std::vector of pointers to BVH::BoundedObject objects and pass it to the build method. BVH::BoundedObject is a template class, so you can save user-defined data in it.
The tree is built such that each leaf contains exactly one object.
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Creates the tree.
No need to call clear, it's called within the method. 'objects' is a vector of pointers to bounded objects which have to have valid bounds and centroids. Use the getData method of BoundedObject to retrieve the user-defined data saved in the object. Note that vector will be sorted within the method!
The tree is built such that each leaf contains exactly one object.
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